![]() When I edit the roster myself all the guys in the NHL basically have no stats below 75.even terrible defensive players or players that play a soft game. Just glad that we finally get some variance between the stats. I might wait til NHL 21 to start implement these just because it will take me months to edit all the teams at the pace I go. EA makes it very difficult for the community to put together a good realistic roster. It was a really interesting read and a very good example of what can be done with advanced statistics today.Īgree that you nice you sim a few seasons and have new rookies come in then the attributes won’t match up with the guys already edited, but it something cool for playing against friends or for a season or two. It takes time though and is probably not a realistic approach for NHL20 since you can't import attribute data to the game like I can with NHL2K to make global edits. When I did this I simulated a bunch of seasons to try to find the overalls, low and high points for attributes, goalie and defender skill that the statistics should translate into to achieve somewhat realistic results consistently. One thing he did not take into account though is how these rosters then translate into franchise mode simulation. ![]() It helps especially with the additional data he had on goalies. Have been doing the same thing for years and most lately I've been generating the full current NHL roster for 2KHS with a similar approach, but never had the amount of data he had, only the regular stats like shots, points, goals, plus minus etc. ![]()
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